Log 1 – 20.4.26 – 27.4.26

Main thing: Proof of concept went well – so i am going to make my own placeholder graphics and make a new version from scratch…

  • Proof of concept v1 is done! Exceptionally rudimentary – enough to prove concept…
  • Proof of concept v1 (8 Apr 2026) – 

https://nonlinearexperience.com/index.php/2026/04/09/subliminor/

Read – write – make

Interestingly, as i made the proof of concept in GBstudio, I could feel a connection to place as I made the scenes and labelled them and started arranging them together – i could see how there was indeed a direct connection between what I was doing, and the place i was aiming for.

And now i feel a sense of excitement around ‘building’ a home – and that ideas come to me where i can take advantage of the digital format – e.g. I can rearrnage the layout and configuration of the rooms and spaces and how they connect.

Focus of the week:

the pre thing and the website and the promo – from the reading, playing and planning…

Mon

read

  • Started playing with struture of proof of concept #2 – mainly around figuring out how to have it so that when you leave a scene/screen at one point, you actually appear in the same place in the next one – otherwise it was a bit jarring (go from the near any of the corners of the screen and see where you pop out to see what i mean…) Not so hard – just have to store x and y pos and direction vars then use them in next scene as required.
  • The other thing was trying to see if strings of text can be stored in variables. They can NOT. This is a limitation of gameboy i believe. Fine. I will just need to be creative…
  • Final thing was to start mapping out the map – and sort out grid code etc. Of course, given strings are off the table, i might need to consider a numbering ‘naming’ convention for each scene. I think that should work out ok…

Tues

  • Spent some time building the subliminor site – its a start and will do for now – I just need to work out a better way to host working demo files etc. as well as sort out a mailing list…

Takeaways

  • things are happening. slowly…

Wed

Project work 2

  • case study – analysis – set up how to do screen recordings of games – and how to edit and post them online (for inclusion on blog)
    • the tools
      • emulator – set up to display hard pixels – set at a decent magnification: 3x seems to be good – set correct palette (sometimes they can be WILDLY off…)
      • video editor – to trim off the frames that aren’t needed
      • video player – something that allows for frame-by-frame stepping forwards AND backwards – and allows for displaying frame numbers
      • This set up should allow for being able to do frame accurate timings of portions of game play/animations/character movement etc.

Takeaways

Thu

Project work 2

  • mock up player – start by drawing them…
  • – reading about place – continuing with Relph

Fri

Project work 3 –

Takeaways

Sat

  • Finish off tasks or, if done – start another task…
  • do the tutorial
  • icon/logo – design to work at small scale…

Sun

A quick catch up session